its ok I guess, nowhere near as dynamic as sc. units clump up together, a dozen units doesn't look like a dozen (so individual selection on the fly's borked), the rock barricade's a lame wc3 carryover, and the group movement for ground units looks oily, like a slithering snake while the air units are rigid and awkward. lol at the "wannabe-vulture-firebat" , seriously whats up with the whole "4-wheels" idea? we're on another planet.. HELLO? and , I dunno, probably they just zoomed out but the difference between protoss units was barely noticable. And the worse of all, they were talking about armor types, like light armor and whatever, this reminds of wc3 armor types, which i like and dont like at the same time. Hopefully they wont introduce more then 2,3 types. What a joke, these units look like crap.. you can't tell the difference of which unit is which in the battle.. they are all clumped together in some straight line as they walk.. they dont even have battle formation or separation like in SC.. The part where the helions/marauders/marines go up to take down the proxy pylon they are all so small in contrast with the ramp that you can barely even see the units.. they are also filed together and just look like a black ball moving around.. A lot of the units (helion, marines) and their animations (flame thrower, the way the marine runs) look like command and conquer units in action.. go pull up command and conquer youtube vids and compare them to this SC2 vid.. a lot of the units move and look exactly the same.. its very gimmicky and the graphics just add on some newb friendly pizazz in order to attract more customers. Isn't it ironic that dustin browder used to work on command and conquer?.. go compare the unit animations and unit size in comparison to the objects on the map.. it looks totally disproportional.. The units seem to be like inside each other. The armies seem like a color blob, compared to BW, where it is so simple and clear that you can like count their units with just 1 quick look etc., it looks horrible, i couldn't really tell what units where in their armies. The attack animations look slow, so it looks like you have to micro them valkyrie style (wait for the attack animation to finish). The graphics dont have the unique style of starcraft anymore, it looks just like RA3, even the units do. The xel naga watchtowers are stupid. The camera is annoying, it accelerates slowly when you try to scroll it with mouse (or that is what it looks like) Kinda like ice maps in platformer games =d. Also when it goes over high ground it looks kinda silly. The workers look faster now, but other units are slow. Dont get me wrong, it looks like a VERY fun RTS game. But i do not see it becoming an e-sport right now. It looks just like RA3 or Supreme commander or any other new RTS lately. I think its the perfect casual oriented rts. Also it looks like it will lag like hell, also when protoss buildings explode, it covers the whole screen with blue smoke and stuff. You can't see shit under that. Also the buildings are an eysore, both protoss and terran, the terran buildings have too much shit spinning around them when they build stuff etc. It has lost the simplicity of SC.